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Post by Crakehall on May 6, 2008 13:27:09 GMT -5
The key rules of combat:
1. Training weapons: -5 to skill if hit for a Light wound, -10 to skill if hit for an Average wound, -25 to skill if you take a Heavy hit and for some reason you're still fighting.
2. Real Steel:
-10 to skill if hit for a Light wound, -20 if hit with an Average wound, -35 if hit with a Heavy wound.
As a rule, when training you'll go down after -25 skill, while in a duel to the death you can feel free to fight into the negatives until the other guy gets a +100 shot. (Though if you're more than fifty points down, especially into negative terrain, you may have a permanent injury; if you make negative and still win, it's likely two graves will be dug.)
0-10 margin of hit: no wound. 11-25: light 26-50: average 51-100: heavy
The Site Council can roll any fight involving blunted blades or any minor situation.
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Post by Crakehall on May 6, 2008 21:44:58 GMT -5
New addition to the rules: Training with blunted blades can never result in death unless the competitors roll a 1 and a 100. Everything above 50+ in a training match is a heavy hit.
This is not the same for tourney's though. Those rules remain the same.
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